Psychophysiological Correlations with Gameplay Experience Dimensions
نویسندگان
چکیده
In this paper, we report a case study using two easy-todeploy psychophysiological measures – electrodermal activity (EDA) and heart rate (HR) – and correlating them with a gameplay experience questionnaire (GEQ) in an attempt to establish this mixed-methods approach for rapid application in a commercial game development context. Results indicate that there is a statistically significant correlation (p < 0.01) between measures of psychophysiological arousal (HR, EDA) and self-reported UX in games (GEQ), with some variation between the EDA and HR measures. Results are consistent across three major commercial First-Person Shooter (FPS) games.
منابع مشابه
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
The combination of psychophysiological and psychometric methods provides reliablemeasurements of affective user experience (UX). Understanding the nature of affective UX ininteractive entertainment, especially with a focus on sonic stimuli, is an ongoing researchchallenge. In the empirical study reported here, participants played a fast-paced, immersive first-person shooter (FPS...
متن کاملDissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay
1 Published in CGAMES08, Wolverhampton, UK, 3-5 November 2008. Abstract-All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis and understanding of these learning functions and how game design features facilitate them. The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks...
متن کاملHow Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games
The purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Children (N = 30) aged 10 to 12 were asked to play advergames with (a) avatars that were assigned to them, (b) avatars chosen from a pool, and (c) self-designed avatars. The children's skin conductance levels were collected during play. After ga...
متن کاملElectroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution measurements of affective player experience. In this article, the authors present a psychophysiological pilot study and its initial results to solidify a research approach they call affective ludology, a research area concerned with the physiological measurement of affective responses to player-g...
متن کاملGameplay experience testing with playability and usability surveys – An experimental pilot study
This pilot study investigates an experimental methodology for gathering data to create correlations between experiential factors measured by a gameplay experience questionnaire and player quality measures, such as playing frequency, choice of game, and playing time. The characteristics of two distinct games were examined concerning the aspects of game experience, subjective game quality, and ga...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- CoRR
دوره abs/1004.0243 شماره
صفحات -
تاریخ انتشار 2010